Regular Event Stages · Happy New Year ? · 7/8

Energy100
Clear XP3,000
Base HP160,000
Map length3,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 200% 180 16 Start 4–16s
Snache 100 200% 200 30 10.67s 13.33–40s
Those Guys 10 200% 400 40 Start 0.07–4s
Lione Hippoe 2 100% 14,000 999 Start 30.67–36s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 3 types
Those Guys 200 200% 400 40 Immediately 40s
Those Guys 10 200% 400 40 Immediately 0.07–4s
Lione Hippoe 2 100% 14,000 999 Immediately 2–6s
Lione Hippoe 1 100% 14,000 999 Immediately
The Face Boss 1 100% 99,999 2,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.