Stories of Legend · Beyond the Savannah · 3/6

Energy150
Clear XP2,850
Base HP720,000
Map length4,800
Max enemies6
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 120000% 108,000 9,600 Start 10.67–18.67s
Snache Unlimited 120000% 120,000 18,000 Start 20–53.33s
Those Guys Unlimited 120000% 240,000 24,000 40s 20–53.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 2 types
Those Guys 6 120000% 240,000 24,000 Immediately 2–4s
Hippoe Boss 1 120000% 1,200,000 120,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 46% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.