Stories of Legend · The Legend Begins · 7/8

Energy70
Clear XP1,330
Base HP110,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits Traitless

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 400% 360 32 Start 3–20s
Snache Unlimited 400% 400 60 Start 3–20s
Those Guys Unlimited 400% 800 80 40s 3–20s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 90% 1 type
Le'boin 1 300% 12,000 1,962 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 60% · Up to 2 (1 crown), 3 (2–4 crowns) per clear. Materials for the Ototo Corps.