Heavenly Tower · Relic Citadel · 10/10

Energy260
Clear XP4,940
Base HP2,000,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits RelicFloatingBehemoth

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Sir Rel 2 150% 75,000 18,750 5s 22.67–24s
Relic Doge 5 150% 112,500 18,000 10s 16–17.33s
Haniwanwan 1 100% 300,000 20,000 20s
Once base HP ≤ 99% 5 types
Sir Rel 6 150% 75,000 18,750 Immediately 49.33–50.67s
Sir Rel 6 150% 75,000 18,750 after 3.33s 49.33–50.67s
Relic Doge 10 150% 112,500 18,000 after 20s 49.33–50.67s
Relic Doge 6 150% 112,500 18,000 after 23.33s 49.33–50.67s
Haniwanwan 2 100% 300,000 20,000 after 6.67s 69.33–70.67s
Haniwanwan 1 100% 300,000 20,000 after 180s
Golem Sunfish 1 100% 1,800,000 31,850 after 20s
Iguanidae Ibilujon Boss 1 100% 4,200,000 30,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.