Heavenly Tower · Relic Citadel · 10/10
Energy260
Clear XP4,940
Base HP2,000,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits
Relic
Floating
Behemoth
Boss
Spawn timeline
Scroll sideways to see more. For enemies with a base HP condition, drag the orange circle to set when they appear.
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 150% | 75,000 | 18,750 | 5s | 22.67–24s |
| | 5 | 150% | 112,500 | 18,000 | 10s | 16–17.33s |
| | 1 | 100% | 300,000 | 20,000 | 20s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | 6 | 150% | 75,000 | 18,750 | Immediately | 49.33–50.67s |
| | 6 | 150% | 75,000 | 18,750 | after 3.33s | 49.33–50.67s |
| | 10 | 150% | 112,500 | 18,000 | after 20s | 49.33–50.67s |
| | 6 | 150% | 112,500 | 18,000 | after 23.33s | 49.33–50.67s |
| | 2 | 100% | 300,000 | 20,000 | after 6.67s | 69.33–70.67s |
| | 1 | 100% | 300,000 | 20,000 | after 180s | — |
| | 1 | 100% | 1,800,000 | 31,850 | after 20s | — |
| | 1 | 100% | 4,200,000 | 30,000 | Immediately | — |
HP and attack include the magnification.
Clear rewards
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.