Heavenly Tower · Aku Citadel · 8/10

Energy200
Clear XP3,800
Base HP840,000
Map length4,400
Max enemies9
Spawn interval0.03–2s
Enemy traits AkuTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Cerberus Kids Unlimited 500% 12,500 12,500 6.67s 20–23.33s
Condemned Peng 2 400% 129,000 16,800 13.33s 13.33–20s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 4 types
Condemned Peng 2 400% 129,000 16,800 after 26.67s 26.67–30s
Ackey 2 100% 53,000 30,000 after 13.33s 40–46.67s
Miz Devil 6 400% 1,200 5,000 Immediately 6.67–10s
Miz Devil 12 400% 1,200 5,000 Immediately 3.33–6.67s
Condemned Peng 2 400% 129,000 16,800 Immediately 6.67–10s
Miz Devil 4 400% 1,200 5,000 Immediately 20–23.33s
Fallen Bear Boss 1 150% 112,500 22,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.