Heavenly Tower · Infernal Tower · 10/50

Energy130
Clear XP2,470
Base HP600,000
Map length4,200
Max enemies8
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Unlimited 3000% 2,700 240 Start 3.33–6.67s
Those Guys Unlimited 3000% 6,000 600 Start 3.33–6.67s
Squire Rel Unlimited 3000% 2,400 900 Start 3.33–6.67s
Easter B.B.Bunny 1 800% 200,000 12,000 20s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Duche 3 600% 240,000 6,000 Immediately 4–10s
Duche Unlimited 600% 240,000 6,000 Immediately 26.67–40s
Easter Duche 1 400% 600,000 14,400 Immediately
Marching Kory 1 600% 1,260,000 28,800 Immediately
Lucky Sloth Boss 1 300% 900,000 24,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.