Heavenly Tower · Infernal Tower · 10/50
Energy130
Clear XP2,470
Base HP600,000
Map length4,200
Max enemies8
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 3000% | 2,700 | 240 | Start | 3.33–6.67s |
| | Unlimited | 3000% | 6,000 | 600 | Start | 3.33–6.67s |
| | Unlimited | 3000% | 2,400 | 900 | Start | 3.33–6.67s |
| | 1 | 800% | 200,000 | 12,000 | 20s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 3 | 600% | 240,000 | 6,000 | Immediately | 4–10s |
| | Unlimited | 600% | 240,000 | 6,000 | Immediately | 26.67–40s |
| | 1 | 400% | 600,000 | 14,400 | Immediately | — |
| | 1 | 600% | 1,260,000 | 28,800 | Immediately | — |
| | 1 | 300% | 900,000 | 24,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Elder Catfruit Seed First clear only 33%
Aku Catfruit Seed First clear only 34%
Epic Catfruit Seed First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.