Heavenly Tower · Infernal Tower · 8/50
Energy120
Clear XP2,280
Base HP520,000
Map length3,600
Max enemies18
Spawn interval0.03s
Enemy traits TraitlessRedFloatingRelic
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1800% | 3,600 | 360 | Start | 0.67–20s |
| | Unlimited | 1800% | 1,800 | 270 | Start | 0.67–20s |
| | Unlimited | 1800% | 18,000 | 1,800 | Start | 6.67–20s |
| | Unlimited | 1800% | 18,000 | 1,440 | Start | 6.67–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 1200% | 420,000 | 6,000 | Immediately | — |
| | 2 | 1200% | 420,000 | 6,000 | Immediately | 20s |
| | 3 | 1200% | 420,000 | 6,000 | Immediately | 10–13.33s |
| | 12 | 100% | 50,000 | 12,500 | Immediately | 2.67–5.33s |
| | 24 | 100% | 50,000 | 12,500 | Immediately | 1.33–2.67s |
| | 1 | 100% | 200 | 20 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catamin [A] ×3 First clear only 34%
Catamin [B] ×3 First clear only 33%
Catamin [C] ×3 First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.