Heavenly Tower · Infernal Tower · 48/50

Energy200
Clear XP3,800
Base HP1,800,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits MetalAkuFloatingTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Metal Snache 3 300% 165 900 6.67s 6.67–10s
Aku Doge 5 600% 27,000 13,200 23.33s 16.67–20s
Metal Snache 5 300% 165 900 40s 3.33–6.67s
Aku Doge 4 600% 27,000 13,200 60s 2–3.33s
Midnite D. 3 100% 300,000 23,000 333.33s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Super Metal Hippoe 5 300% 24,000 9,000 Immediately 46.67–50s
Mecha-Bun Boss 1 100% 3,000,000 22,222 Immediately
Midnite D. 3 100% 300,000 23,000 Immediately 90–93.33s
Wicked Axe Cat 1 150% 450,000 5,250 after 33.33s
Aku Doge Unlimited 600% 27,000 13,200 after 53.33s 23.33–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.