Heavenly Tower · Infernal Tower · 30/50

Energy200
Clear XP3,800
Base HP1,500,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AkuRelicDarkFloatingTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Enemy No.574 1 1500% 1,500,000 0 0.07s
Cerberus Kids Unlimited 600% 15,000 15,000 10s 53.33–60s
Masked Grandmaster Cat Boss 1 100% 4,000,000 86,664 10s
Sinner Snache Unlimited 600% 49,200 16,800 33.33s 80–86.67s
Cerberus Kids 5 600% 15,000 15,000 53.33s 20–26.67s
Doge Dark Unlimited 1200% 60,000 24,000 66.67s 53.33–60s
Li'l Bun Bun 2 1500% 449,955 16,875 86.67s 100–106.67s
Cerberus Kids Unlimited 600% 15,000 15,000 146.67s 73.33–80s
Sinner Snache 2 600% 49,200 16,800 200s 26.67–33.33s
Doge Dark Unlimited 1200% 60,000 24,000 240s 66.67–73.33s
Cerberus Kids Unlimited 600% 15,000 15,000 280s 93.33–100s
Doge Dark Unlimited 1000% 50,000 20,000 320s 93.33–100s
Sinner Snache 4 600% 49,200 16,800 360s 26.67–33.33s
Li'l Bun Bun Unlimited 1500% 449,955 16,875 400s 80–86.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 75% 1 type
Sinner Snache 8 600% 49,200 16,800 Immediately 1s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.