Heavenly Tower · Infernal Tower · 15/50
Energy140
Clear XP2,660
Base HP780,000
Map length4,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessAku
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 400% | 400,000 | 10,800 | 3.33s | — |
| | 2 | 600% | 150,000 | 3,900 | 13.33s | 26.67s |
| | 3 | 500% | 22,500 | 11,000 | 33.33s | 23.33–26.67s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 6 types | ||||||
| | 3 | 600% | 150,000 | 3,900 | Immediately | 26.67–33.33s |
| | 2 | 400% | 400,000 | 10,800 | Immediately | 10s |
| | 1 | 600% | 498,000 | 49,800 | Immediately | — |
| | 5 | 250% | 212,500 | 17,170 | Immediately | 26.67–30s |
| | 6 | 500% | 22,500 | 11,000 | Immediately | 6.67–10s |
| | Unlimited | 500% | 22,500 | 11,000 | Immediately | 20–23.33s |
| | 1 | 150% | 1,200,000 | 8,250 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Catamin [A] ×3 First clear only 34%
Catamin [B] ×3 First clear only 33%
Catamin [C] ×3 First clear only 33%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.