Heavenly Tower · Infernal Tower · 15/50

Energy140
Clear XP2,660
Base HP780,000
Map length4,000
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessAku

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Master Da Xun 1 400% 400,000 10,800 3.33s
Hermit Peng 2 600% 150,000 3,900 13.33s 26.67s
Aku Doge 3 500% 22,500 11,000 33.33s 23.33–26.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 6 types
Hermit Peng 3 600% 150,000 3,900 Immediately 26.67–33.33s
Master Da Xun 2 400% 400,000 10,800 Immediately 10s
Mighty Gui Zuli 1 600% 498,000 49,800 Immediately
Aku Gory 5 250% 212,500 17,170 Immediately 26.67–30s
Aku Doge 6 500% 22,500 11,000 Immediately 6.67–10s
Aku Doge Unlimited 500% 22,500 11,000 Immediately 20–23.33s
Dober P.D Boss 1 150% 1,200,000 8,250 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.