Heavenly Tower · Zombie Citadel · 8/10

Energy160
Clear XP3,040
Base HP360,000
Map length5,000
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Celeboodle 5 200% 18,000 10,000 6.67s 13.33s
Zoge Unlimited 150% 22,500 2,700 6.67s 20–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Dead Donny Dash 1 100% 200,000 6,000 Immediately
Zoge 3 150% 22,500 2,700 Immediately 0.07s
Croco 3 1200% 840 360 Immediately 0.07s
Otta-smack-u 5 200% 60,000 2,994 Immediately 26.67–30s
Celeboodle Unlimited 200% 18,000 10,000 Immediately 26.67–40s
Dread Bore Boss 1 100% 400,000 4,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.