Heavenly Tower · Dark Citadel · 8/10

Energy160
Clear XP3,040
Base HP350,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Dark Unlimited 200% 10,000 4,000 3.33s 13.33–26.67s
Black Slug 2 300% 90,000 3,750 20s 33.33s
Shadow Boxer K 3 150% 120,000 7,495 26.67s 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Gory Groom 2 150% 255,000 3,787 Immediately 26.67s
Le'noir Boss 1 100% 460,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.