Heavenly Tower · Golden Tower · 50/50

Energy200
Clear XP3,800
Base HP1,550,000
Map length5,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessMetal

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Master Uril Boss 1 100% 3,800,000 25,500 6.67s
Golden Doge Unlimited 2000% 30,000 6,000 13.33s 40–60s
Gold Hippoe 1 1000% 400,000 10,000 73.33s
Gold Hippoe 1 1000% 400,000 10,000 150s
Gold Hippoe 1 1000% 400,000 10,000 226.67s
Gold Hippoe 1 1000% 400,000 10,000 13.33s
Pure Gold R.Ost 1 300% 60 7,200 90s
Pure Gold R.Ost 1 300% 60 7,200 160s
Pure Gold R.Ost 1 300% 60 7,200 236.67s
Metal Snache 8 300% 165 900 20s 30–36.67s
Metal Snache 3 300% 165 900 133.33s 46.67–53.33s
Once base HP ≤ 80% 1 type
Gold Hippoe 3 1000% 400,000 10,000 Immediately 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.