Heavenly Tower · Red Citadel · 10/10

Energy200
Clear XP3,800
Base HP950,000
Map length4,600
Max enemies30
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 300% 1,500 150 3.33s 6.67s
Ginger Snache Unlimited 300% 36,000 5,400 3.33s 10–16.67s
St. Pigge the 2nd 1 1000% 400,000 4,000 13.33s
Red Slug 2 2000% 200,000 15,000 26.67s 20–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
St. Pigge the 2nd 3 1000% 400,000 4,000 Immediately 33.33s
Red Slug 4 2000% 200,000 15,000 Immediately 26.67s
The Red Malice Boss 1 400% 1,600,000 17,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.