Heavenly Tower · Heavenly Tower · 26/50

Energy200
Clear XP3,800
Base HP680,000
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits AngelTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel Unlimited 400% 52,000 6,200 26.67s 40–60s
Mr. Angel Unlimited 150% 20,250 2,400 20s 33.33–46.67s
Gabriel 3 400% 52,000 6,200 3.33s 0.67–2s
Mr. Angel 3 150% 20,250 2,400 3.33s 3.33–5.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Heavenly Hippoe 5 400% 220,000 7,200 Immediately 2–4s
Angelic Gory 10 200% 196,000 11,134 Immediately 20–33.33s
Angelic Gory 5 200% 196,000 11,134 Immediately 2–4s
Gabriel 3 400% 52,000 6,200 Immediately 0.67s
Mr. Angel 3 150% 20,250 2,400 Immediately 2s
Angelic Sleipnir 1 200% 726,000 4,494 Immediately
Divine Cyclone Boss 1 100% 1,399,999 76,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.