Heavenly Tower · Heavenly Tower · 21/50

Energy200
Clear XP3,800
Base HP530,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys Unlimited 2000% 4,000 400 Start 2–6s
B.B.Bunny 10 2400% 12,000 1,200 3.33s 1.33–3.33s
Shy Boy 2 1800% 630,000 9,000 13.33s 3.33–6.67s
St. Pigge the 2nd 1 800% 320,000 3,200 10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Capy 4 100% 530,000 52,000 Immediately 1.67s
B.B.Bunny 6 2400% 12,000 1,200 Immediately 1.33–2s
Christmas D. 6 3×2 400% 490,000 23,852 Immediately 93.33–94s
B.B.Bunny Unlimited 2400% 12,000 1,200 Immediately 66.67–67.33s
Red Cyclone Boss 1 200% 1,999,998 184,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.