Heavenly Tower · Heavenly Tower · 19/50

Energy160
Clear XP3,040
Base HP490,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits AngelRedFloatingAlienMetalDarkTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel Unlimited 100% 13,000 1,550 3.33s 6.67–13.33s
Angelic Sleipnir 1 100% 363,000 2,247 Start
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Shy Boy 3 1400% 490,000 7,000 Immediately 0.67s
I.M. Phace 1 600% 266,664 7,998 Immediately
Metal Doge 3 100% 30 2,000 Immediately 0.67s
Bore Boss 1 300% 1,200,000 14,511 Immediately
Once base HP ≤ 80% 4 types
Metal Doge 15 100% 30 2,000 Immediately 2–2.67s
Director Kurosawah Boss 1 100% 200,000 18,763 Immediately
Bun Bun Black 1 300% 2,333,331 17,991 Immediately
Dark Otter Unlimited 100% 175,000 6,497 Immediately 20–26.67s
Dark Otter 4 100% 175,000 6,497 Immediately 0.67–1.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.