Rank-Up Test 3

Catclaw Championships · Catclaw Championships Rank 12 · 3/3

Clear XP10
Base HP2,200,000
Map length5,800
Max enemies20
Spawn interval0.03s
Enemy traits RedAkuRelicDarkBehemoth

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Catclaw Castle 1 22000000% 2,200,000 220,000 0.07s
Sir Seal 3 6000% 150,000 9,000 6.67s 23.33–26.67s
Sir Seal 2 6000% 150,000 9,000 8.67s 2–4s
Sinner Snache Unlimited 600% 49,200 16,800 13.33s 60–73.33s
Midnite D. 1 200% 600,000 46,000 33.33s
Sir Rel 1 200% 100,000 25,000 36.67s
Once base HP ≤ 99% 5 types
Masked Okame Boss 1 100% 2,600,000 24,000 Immediately
Sir Seal Unlimited 6000% 150,000 9,000 Immediately 20–23.33s
Sir Rel 2 200% 100,000 25,000 Immediately 10–13.33s
Vermilingua Rangmaster 1 100% 950,000 28,000 Immediately
Ancient Magamojoe 1 100% 2,200,000 35,000 after 63.33s
Sir Rel Unlimited 200% 100,000 25,000 after 100s 53.33–56.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.