Catclaw Championships · Catclaw Championships Rank 11 · 2/2

Clear XP10
Base HP1,600,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkRelicBehemothTraitlessFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Catclaw Castle 1 16000000% 1,600,000 160,000 0.07s
Doge Dark Unlimited 1200% 60,000 24,000 10s 26.67–30s
Sir Rel 2 150% 75,000 18,750 20s 16.67–20s
Ragin' Gory 1 100% 321,234 11,234 30s
Once base HP ≤ 99% 6 types
Elephantidae Papaou Boss 1 100% 2,000,000 13,000 Immediately
Golem Sunfish 1 100% 1,800,000 31,850 Immediately
Doge Dark 12 1200% 60,000 24,000 Immediately 16.67–20s
Ragin' Gory 6 100% 321,234 11,234 after 20s 40–43.33s
Sir Rel 3 150% 75,000 18,750 after 20s 5.33–8.67s
Sir Rel 3 150% 75,000 18,750 after 80s 4.67–8s
Tackey 2 250% 320,000 22,500 after 66.67s 73.33–76.67s
Sir Rel 5 150% 75,000 18,750 after 146.67s 4–6s
Sir Rel 6 150% 75,000 18,750 after 233.33s 3.33–5.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.