Colosseum Stages · Otherworld Colosseum · 1/5

Energy200
Clear XP3,800
Base HP1,000,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits RelicAngelTraitlessRed

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Oldhorn 2 100% 2,400,000 12,000 6.67s 86.67s
Gabriel Unlimited 500% 65,000 7,750 6.67s 16.67–23.33s
Baa Baa 5 4000% 20,000 2,000 6.67s 2–3.33s
Baa Baa 5 4000% 20,000 2,000 30s 2–3.33s
Baa Baa 5 4000% 20,000 2,000 53.33s 2–3.33s
Baa Baa 5 4000% 20,000 2,000 76.67s 2–3.33s
Kang Roo 2 4000% 160,000 10,000 86.67s 6.67s
Baa Baa 5 4000% 20,000 2,000 100s 2–3.33s
Hackey 1 200% 496,000 108,000 106.67s
Boraphim 1 100% 1,440,000 17,700 126.67s
Kang Roo 2 4000% 160,000 10,000 106.67s 6.67s
Boraphim 1 100% 1,440,000 17,700 140s
Baa Baa 5 4000% 20,000 2,000 123.33s 2–3.33s
Kang Roo 2 4000% 160,000 10,000 133.33s 6.67s
Baa Baa 5 4000% 20,000 2,000 146.67s 2–3.33s
Baa Baa 5 4000% 20,000 2,000 170s 2–3.33s
Once base HP ≤ 90% 1 type
Boraphim 1 100% 1,440,000 17,700 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.