Colosseum Stages · Otherworld Colosseum · 3/5
Energy200
Clear XP3,800
Base HP1,600,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits AngelRedDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 500% | 65,000 | 7,750 | 10s | 10–13.33s |
| | 3 | 250% | 245,000 | 13,917 | 23.33s | 13.33–16.67s |
| | 1 | 100% | 340,000 | 6,790 | 33.33s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | Unlimited | 500% | 65,000 | 7,750 | Immediately | 26.67–30s |
| | 1 | 100% | 1,800,000 | 23,000 | Immediately | — |
| | 1 | 2200% | 2,199,978 | 39,600 | Immediately | — |
| | 2 | 150% | 795,000 | 78,000 | Immediately | 53.33–56.67s |
| | 3 | 100% | 340,000 | 6,790 | Immediately | 53.33–56.67s |
| | 2 | 250% | 245,000 | 13,917 | after 20s | 16.67–20s |
| | 1 | 200% | 256,000 | 18,000 | after 30s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.