Colosseum Stages · Otherworld Colosseum · 5/5
Energy200
Clear XP3,800
Base HP1,200,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessAngelRelic
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 7 | 4000% | 20,000 | 2,000 | 6.67s | 10–13.33s |
| | 1 | 500% | 65,000 | 7,750 | 8.67s | — |
| | 3 | 4000% | 40,000 | 3,200 | 16.67s | 13.33–16.67s |
| | 4 | 150% | 112,500 | 18,000 | 30s | 16.67–20s |
| | 1 | 100% | 400,000 | 30,000 | 40s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 1,440,000 | 17,700 | Immediately | — |
| | 8 | 500% | 65,000 | 7,750 | Immediately | 26.67–30s |
| | 1 | 250% | 400,000 | 32,500 | after 30s | — |
| | 5 | 150% | 112,500 | 18,000 | after 53.33s | 63.33–66.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.