Colosseum Stages · Otherworld Colosseum · 3/5
Energy200
Clear XP3,800
Base HP1,200,000
Map length4,300
Max enemies10
Spawn interval0.03s
Enemy traits AkuRed
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 6 | 500% | 41,000 | 14,000 | 3.33s | 20–26.67s |
| | 1 | 500% | 60,000 | 9,000 | 6.67s | — |
| | 1 | 500% | 47,500 | 40,000 | 16.67s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | 5 | 500% | 41,000 | 14,000 | Immediately | 20–26.67s |
| | 3 | 500% | 60,000 | 9,000 | after 3.33s | 40–46.67s |
| | 2 | 400% | 129,000 | 16,800 | after 10s | 40–46.67s |
| | 1 | 100% | 340,000 | 6,790 | after 20s | — |
| | 2 | 500% | 47,500 | 40,000 | after 33.33s | 40–46.67s |
| | 1 | 150% | 112,500 | 22,500 | after 40s | — |
| | 1 | 150% | 480,000 | 10,200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.