Colosseum Stages · Otherworld Colosseum · 3/5

Energy200
Clear XP3,800
Base HP1,600,000
Map length5,600
Max enemies30
Spawn interval0.03s
Enemy traits MetalTraitlessFloatingBehemothRelic

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Metal Doge 1 300% 90 6,000 3.33s
Squire Rel 7 4000% 3,200 1,200 10s 8–11.33s
Li'l Bun Bun 1 1000% 299,970 11,250 23.33s
Once base HP ≤ 99% 6 types
Pterowl Hazuku Boss 1 100% 1,850,000 36,600 Immediately
Li'l Bun Bun 3 1000% 299,970 11,250 Immediately 13.33–16.67s
Metal Doge 2 300% 90 6,000 Immediately 20–23.33s
Squire Rel 6 4000% 3,200 1,200 Immediately 3.33–6.67s
Metal Hippoe 1 300% 240 600 after 33.33s
Haniwanwan 4 100% 300,000 20,000 after 40s 26.67–30s
Li'l Bun Bun 3 1000% 299,970 11,250 after 53.33s 16.67–20s
Squire Rel 6 4000% 3,200 1,200 after 53.33s 3.33–6.67s
Haniwanwan 2 100% 300,000 20,000 after 73.33s 20–23.33s
Metal Doge 2 300% 90 6,000 after 96.67s 20–23.33s
Metal Hippoe 1 300% 240 600 after 113.33s
Li'l Bun Bun 3 1000% 299,970 11,250 after 113.33s 16.67–20s
Squire Rel 7 4000% 3,200 1,200 after 113.33s 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.