Colosseum Stages · Otherworld Colosseum · 4/5
Energy200
Clear XP3,800
Base HP1,800,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAkuFloatingDark
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 2 | 4000% | 160,000 | 10,000 | 10s | 26.67–30s |
| | 1 | 500% | 47,500 | 40,000 | 20s | — |
| | Unlimited | 1500% | 449,955 | 16,875 | 36.67s | 50–53.33s |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 100% | 1,150,000 | 20,000 | Immediately | — |
| | 3 | 100% | 300,000 | 23,000 | Immediately | 40–43.33s |
| | Unlimited | 4000% | 160,000 | 10,000 | Immediately | 46.67–50s |
| | 2 | 100% | 53,000 | 30,000 | Immediately | 73.33–76.67s |
| | 3 | 500% | 47,500 | 40,000 | after 46.67s | 46.67–50s |
| | 1 | 100% | 1,150,000 | 20,000 | after 46.67s | — |
| | 4 | 1500% | 449,955 | 16,875 | after 46.67s | 26.67–30s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.