Zero Legends · Cats of a Common Sea · 4/6

Energy200
Clear XP11,400
Base HP1,000,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingRedDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache Unlimited 4000% 4,000 600 6.67s 10–13.33s
Wild Doge 15 200% 110,000 33,000 13.33s 23.33–30s
Duche 2 1000% 400,000 10,000 20s 40s
Mooth 1 4000% 200,000 14,000 30s
Once base HP ≤ 99% 5 types
Duche 3 1000% 400,000 10,000 after 13.33s 46.67–53.33s
Mooth 1 4000% 200,000 14,000 Immediately
Shy Boy 3 1600% 560,000 8,000 Immediately 40–46.67s
Le'noir 1 200% 920,000 32,000 Immediately
Pterowl Hazuku Boss 1 100% 1,850,000 36,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 (1 crown), 5 (2 crowns) per clear. Materials for the Ototo Corps.