Zero Legends · Artisan's Sanctum · 4/6

Energy190
Clear XP10,830
Base HP2,000,000
Map length4,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombieAngelColossus

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Squire Rel Unlimited 4800% 3,840 1,440 3.33s 13.33–20s
The Thrillerz Unlimited 240% 24,000 15,600 6.67s 20–26.67s
Mr. Angel 6 360% 48,600 5,760 13.33s 26.67–33.33s
Mega Baa Baa 1 240% 115,200 93,600 20s
Once base HP ≤ 99% 8 types
Mr. Angel Unlimited 360% 48,600 5,760 Immediately 30–33.33s
Mr. Angel Unlimited 360% 48,600 5,760 after 0.67s 30–33.33s
Mr. Angel Unlimited 360% 48,600 5,760 after 1.33s 30–33.33s
Li'l Zyclone 3 120% 399,999 399 Immediately 80–86.67s
Mega Baa Baa 6 240% 115,200 93,600 after 6.67s 40–46.67s
Dagshund 3 1440% 864,000 43,200 after 6.67s 46.67–53.33s
Mega Baa Baa 1 240% 115,200 93,600 after 10s
Zapy 2 180% 702,000 68,400 after 33.33s 53.33–60s
Dread Bore 1 360% 1,440,000 16,200 after 53.33s
Cadaver Bear 1 420% 504,000 21,000 after 66.67s
Great Angel Chibinel 1 240% 384,000 10,800 after 80s
Cadaver Bear Boss 1 420% 504,000 21,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.