Zero Legends · Forgotten Republic · 2/6

Energy210
Clear XP11,970
Base HP2,000,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits AkuDarkTraitlessSageFloatingRelic

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Cerberus Kids 3 720% 18,000 18,000 3.33s 6.67–13.33s
Doge Dark 2 1440% 72,000 28,800 13.33s 6.67–13.33s
Dogenstein 1 100% 120,000 10,000 16.67s
Shadow Boxer K 1 360% 288,000 17,989 33.33s
Once base HP ≤ 99% 6 types
Shadow Boxer K 2 360% 288,000 17,989 Immediately 46.67–53.33s
Dogenstein 5 100% 120,000 10,000 after 3.33s 26.67–33.33s
Golem Sunfish Boss 1 120% 2,160,000 38,220 Immediately
Deathkory 1 120% 1,524,000 28,200 after 6.67s
Cerberus Kids 8 720% 18,000 18,000 after 10s 6.67–13.33s
Doge Dark Unlimited 1440% 72,000 28,800 after 80s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.