Zero Legends · Cats Cradle Basin · 3/6

Energy200
Clear XP11,400
Base HP1,000,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits RedFloatingTraitlessDarkBehemothColossusRelic

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny 3 4000% 20,000 2,000 6.67s 1–2s
Mooth 3 4000% 200,000 14,000 13.33s 26.67–33.33s
Gory 10 4000% 40,000 3,200 23.33s 23.33–30s
B.B.Bunny 3 4000% 20,000 2,000 53.33s 1–2s
Ragin' Gory 3 150% 481,851 16,851 53.33s 106.67s
J.J. Jackrabbit 4 200% 130,000 18,000 66.67s 40–46.67s
B.B.Bunny 3 4000% 20,000 2,000 100s 1–2s
B.B.Bunny 3 4000% 20,000 2,000 153.33s 1–2s
B.B.Bunny 3 4000% 20,000 2,000 206.67s 1–2s
B.B.Bunny 3 4000% 20,000 2,000 260s 1–2s
Once base HP ≤ 99% 3 types
Red EnerG 2 200% 680,000 13,580 after 10s 53.33s
Golem Sunfish 1 100% 1,800,000 31,850 Immediately
Relic Bun-Bun Boss 1 100% 3,000,000 11,111 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 (1 crown), 5 (2 crowns) per clear. Materials for the Ototo Corps.