Zero Legends · Newtown Trench · 2/6

Energy200
Clear XP11,400
Base HP1,500,000
Map length3,900
Max enemies20
Spawn interval0.03s
Enemy traits AlienAngelRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Shibalien Unlimited 4000% 36,000 6,000 1.33s 20–26.67s
Imperator Sael 2 2400% 360,000 12,000 6.67s 6.67–10s
Scissoroo 1 1200% 288,000 33,600 26.67s
Once base HP ≤ 99% 5 types
St. Dober Boss 1 100% 1,800,000 23,000 Immediately
Kid Tappa 1 1200% 480,000 600 Immediately
Red EnerG 2 200% 680,000 13,580 after 6.67s 60–66.67s
Imperator Sael 4 2400% 360,000 12,000 after 13.33s 46.67–53.33s
Scissoroo 4 1200% 288,000 33,600 after 23.33s 40–46.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.