Zero Legends · Cruise Ship Panic · 3/6

Energy250
Clear XP14,250
Base HP1,200,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits RelicAngelSageColossusFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Sir Rel 2 150% 75,000 18,750 6.67s 26.67–33.33s
Tarsiriel 1 100% 650,000 5,500 13.33s
Once base HP ≤ 99% 5 types
Sir Rel 6 150% 75,000 18,750 after 3.33s 33.33–40s
Great Angel Chibinel 2 200% 320,000 9,000 after 26.67s 53.33–60s
Tarsiriel 2 100% 650,000 5,500 after 0.07s 80s
M. Ost 1 100% 1,360,000 9,000 after 20s
Lowkey Boss 1 100% 1,111,111 6,000 after 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.