Zero Legends · Cruise Ship Panic · 1/6

Energy180
Clear XP10,260
Base HP2,500,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits AngelZombieAkuSageFloatingTraitlessColossusRelic

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Gabriel 3 500% 65,000 7,750 6.67s 13.33–20s
Gabriel 3 500% 65,000 7,750 40s 13.33–20s
Gabriel 9 500% 65,000 7,750 100s 6.67–13.33s
Gabriel 9 500% 65,000 7,750 110s 6.67–13.33s
Zuche 1 200% 35,000 34,000 16.67s
Zuche 2 200% 35,000 34,000 43.33s 20–26.67s
Zuche 3 200% 35,000 34,000 103.33s 20–26.67s
Diabrollow 3 100% 60,000 12,000 43.33s 20–26.67s
Diabrollow 4 100% 60,000 12,000 106.67s 20–26.67s
Brollow 2 200% 38,000 30,000 13.33s 20–26.67s
Brollow 3 200% 38,000 30,000 43.33s 20–26.67s
Brollow 4 200% 38,000 30,000 103.33s 20–26.67s
Brollow 4 200% 38,000 30,000 106.67s 20–26.67s
Mega Baa Baa 1 200% 96,000 78,000 13.33s
Mega Baa Baa 2 200% 96,000 78,000 40s 26.67–33.33s
Mega Baa Baa 3 200% 96,000 78,000 100s 13.33–20s
Mega Baa Baa 2 200% 96,000 78,000 126.67s 6.67–13.33s
Mr. Puffington 1 100% 400,000 30,000 53.33s
Mr. Puffington 1 100% 400,000 30,000 86.67s
Mr. Puffington 1 100% 400,000 30,000 106.67s
Mr. Puffington 1 100% 400,000 30,000 126.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.