Zero Legends · Resort De La Cospa · 3/6

Energy230
Clear XP13,110
Base HP1,350,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessSageAngelAku

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Dogenstein Unlimited 100% 120,000 10,000 Start 16.67–20s
Heavenly Hippoe 2 400% 220,000 7,200 16.67s 26.67–33.33s
Diabrollow 3 100% 60,000 12,000 33.33s 10–13.33s
Once base HP ≤ 99% 4 types
Angelic Sleipnir Boss 1 250% 907,500 5,617 Immediately
Cala Maria 2 100% 360,000 108,000 Immediately 40s
Tarsiriel 2 100% 650,000 5,500 Immediately 66.67s
Diabrollow 2 100% 60,000 12,000 after 6.67s 2.67s
Diabrollow 2 100% 60,000 12,000 after 40s 2.67s
Diabrollow 2 100% 60,000 12,000 after 73.33s 2.67–5.33s
Diabrollow 2 100% 60,000 12,000 after 100s 2.67s
Diabrollow 2 100% 60,000 12,000 after 126.67s 2.67s
Diabrollow 2 100% 60,000 12,000 after 153.33s 2.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.