Zero Legends · Zero Field · 1/1

Energy200
Clear XP11,400
Base HP2,000,000
Map length6,200
Max enemies3
Spawn interval0.03s
Enemy traits DarkBehemothFloatingRelicAngelTraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Metafilibuster Boss 1 100% 3,000,000 3,000,000 1.67s
Ragin' Gory Unlimited 100% 321,234 11,234 103.33s 13.33–20s
Ancient Magamojoe Boss 1 100% 2,200,000 35,000 80s
Angelic Beast Rajakong Boss 1 100% 1,855,200 12,500 20s
Ragin' Gory 1 100% 321,234 11,234 16.67s
Cumulus Gallus Boss 1 100% 1,770,000 20,000 13.33s
Ragin' Gory 1 100% 321,234 11,234 11.33s
Casaurian Ahirujo Boss 1 100% 1,200,000 19,500 10s
Ragin' Gory 1 100% 321,234 11,234 3.33s
Once base HP ≤ 50% 1 type
Ragin' Gory Boss 1 150% 481,851 16,851 Immediately
Once base HP ≤ 25% 1 type
Ragin' Gory 1 150% 481,851 16,851 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 (1 crown), 5 (2 crowns) per clear. Materials for the Ototo Corps.