The Grand Deep · The Grand Deep · 99/100

Energy500
Clear XP600
Base HP600,000
Map length4,600
Max enemies30
Spawn interval0.03s
Enemy traits AngelFloatingAlien

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Heavenly Hippoe 2 300% 165,000 5,400 16.67s 20–26.67s
Maawth 1 1200% 213,324 9,324 36.67s
Once base HP ≤ 99% 5 types
Gabriel 2 300% 39,000 4,650 Immediately 1–2s
Heavenly Hippoe 3 300% 165,000 5,400 Immediately 36.67s
Gabriel Unlimited 300% 39,000 4,650 after 10s 30–36.67s
LeMurr 1 1200% 240,000 9,600 Immediately
Ursamajor 1 1400% 420,000 14,000 after 20s
Cli-One Boss 1 750% 900,000 10,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.