The Grand Deep · The Grand Deep · 95/100

Energy50
Clear XP600
Base HP350,000
Map length4,800
Max enemies35
Spawn interval0.03s
Enemy traits AlienFloating

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Shibalien 3 1000% 9,000 1,500 10s 16.67–23.33s
Scissoroo 1 250% 60,000 7,000 26.67s
Kroxo Unlimited 1000% 30,000 9,000 30s 30–36.67s
Once base HP ≤ 99% 5 types
Kroxo 15 1000% 30,000 9,000 Immediately 10–13.33s
Shibalien 8 1000% 9,000 1,500 Immediately 16.67–23.33s
Calamary 1 100% 45,000 1,200 Immediately
Scissoroo 4 250% 60,000 7,000 Immediately 30–33.33s
Bun Bun Symbiote Boss 1 100% 750,000 8,888 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.