The Grand Deep · The Grand Deep · 10/100

Energy200
Clear XP240
Base HP350,000
Map length3,800
Max enemies5
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Hippoe 10 1800% 18,000 1,800 10s 40–43.33s
Baa Baa 5 1800% 9,000 900 13.33s 10–13.33s
Wall Doge 1 100% 30,000 460 13.33s
Once base HP ≤ 99% 3 types
Baa Baa Unlimited 1800% 9,000 900 Immediately 10–13.33s
Wall Doge 4 100% 30,000 460 Immediately 13.33–16.67s
Kory Boss 1 200% 240,000 2,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.