Underground B61~69/71~79/81~89/91~98F
Underground B61~69/71~79/81~89/91~98F
Underground B61~69/71~79/81~89/91~98FThe Grand Deep · The Grand Deep · 63/100
Energy50
Clear XP600
Base HP800,000
Map length5,900
Max enemies10
Spawn interval0.03s
Enemy traits DarkRed
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 800% | 40,000 | 16,000 | 13.33s | 26.67–30s |
| | 5 | 2600% | 65,000 | 3,900 | 16.67s | 33.33–36.67s |
| | 1 | 800% | 40,000 | 16,000 | 33.33s | — |
| | Unlimited | 300% | 36,000 | 5,400 | 36.67s | 26.67–30s |
| Once base HP ≤ 99% 2 types | ||||||
| | 2 | 2600% | 65,000 | 3,900 | after 20s | 33.33–36.67s |
| | 1 | 200% | 500,000 | 24,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.