The Grand Deep · The Grand Deep · 57/100

Energy40
Clear XP480
Base HP800,000
Map length5,300
Max enemies4
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys Unlimited 4000% 8,000 800 3.33s 6.67–10s
Baa Baa Unlimited 3000% 15,000 1,500 10s 10–13.33s
Znache 2 250% 40,000 5,000 16.67s 10–16.67s
Once base HP ≤ 99% 4 types
Baa Baa 10 3000% 15,000 1,500 Immediately 3.33–6.67s
Znache 4 250% 40,000 5,000 Immediately 23.33–30s
Duche 3 1000% 400,000 10,000 Immediately 30–33.33s
Cadaver Bear Boss 1 200% 240,000 10,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.