The Grand Deep · The Grand Deep · 50/100

Energy400
Clear XP480
Base HP600,000
Map length4,500
Max enemies5
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Otta-smack-u 3 400% 120,000 5,988 10s 20–23.33s
Those Guys Unlimited 3000% 6,000 600 16.67s 3.33–10s
Once base HP ≤ 99% 2 types
Otta-smack-u 10 400% 120,000 5,988 Immediately 10–13.33s
Otta-smack-u Boss 1 100% 30,000 1,497 Immediately
Dark Otter 2 150% 262,500 9,745 Immediately 46.67–50s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.