The Grand Deep · The Grand Deep · 44/100

Energy40
Clear XP480
Base HP600,000
Map length5,300
Max enemies30
Spawn interval0.03s
Enemy traits AngelZombie

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Mr. Angel Unlimited 100% 13,500 1,600 10s 16.67–20s
Mr. Angel 6 100% 13,500 1,600 20s 3.33–6.67s
Once base HP ≤ 99% 4 types
Zir Zeal 1 250% 187,500 11,250 after 20s
Mr. Angel 10 100% 13,500 1,600 Immediately 13.33–20s
Heavenly Hippoe 4 250% 137,500 4,500 Immediately 30–33.33s
Sunfish Jones Boss 1 100% 1,200,000 9,260 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.