The Grand Deep · The Grand Deep · 36/100

Energy40
Clear XP480
Base HP600,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits RedFloating

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Ginger Snache 2 300% 36,000 5,400 13.33s 2s
Ginger Snache 2 300% 36,000 5,400 33.33s 2s
Ginger Snache 2 300% 36,000 5,400 53.33s 2s
Shy Boy 1 800% 280,000 4,000 53.33s
Once base HP ≤ 99% 3 types
Ginger Snache Boss 1 300% 36,000 5,400 Immediately
Ginger Snache Unlimited 300% 36,000 5,400 after 13.33s 10–16.67s
Pigge 6 3000% 45,000 3,600 Immediately 16.67–23.33s
Shy Boy 4 800% 280,000 4,000 Immediately 20–23.33s
Shy Boy 2 800% 280,000 4,000 after 10s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.