The Grand Deep · The Grand Deep · 33/100

Energy40
Clear XP480
Base HP600,000
Map length4,300
Max enemies20
Spawn interval0.03s
Enemy traits Angel

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Mr. Angel 4 100% 13,500 1,600 16.67s 13.33–20s
Gabriel 2 300% 39,000 4,650 23.33s 26.67–30s
Once base HP ≤ 99% 4 types
Angelic Sleipnir Boss 1 100% 363,000 2,247 Immediately
Angelic Gory 2 200% 196,000 11,134 after 13.33s 53.33–56.67s
Gabriel Unlimited 300% 39,000 4,650 Immediately 26.67–30s
Mr. Angel Unlimited 100% 13,500 1,600 Immediately 13.33–20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.