The Grand Deep · The Grand Deep · 4/100

Energy20
Clear XP240
Base HP200,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkFloatingTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 3 200% 10,000 4,000 13.33s 13.33–16.67s
Mooth 1 1200% 60,000 4,200 23.33s
Squire Rel Unlimited 1200% 960 360 33.33s 6.67–10s
Once base HP ≤ 99% 3 types
Shadow Boxer K 1 150% 120,000 7,495 after 6.67s
Doge Dark Unlimited 200% 10,000 4,000 Immediately 23.33–26.67s
Doge Dark Boss 1 200% 10,000 4,000 Immediately
Mooth 1 1200% 60,000 4,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.