The Grand Deep · The Grand Deep · 26/100

Energy30
Clear XP360
Base HP350,000
Map length4,200
Max enemies6
Spawn interval0.03s
Enemy traits Aku

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Aku Doge 3 300% 13,500 6,600 16.67s 23.33–26.67s
Cerberus Kids Unlimited 300% 7,500 7,500 23.33s 23.33–26.67s
Once base HP ≤ 99% 3 types
Cerberus Kids 4 300% 7,500 7,500 Immediately 2–4s
Aku Doge 5 300% 13,500 6,600 after 10s 36.67–40s
Aku Gory Boss 1 200% 170,000 13,736 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.