The Grand Deep · The Grand Deep · 18/100

Energy30
Clear XP360
Base HP350,000
Map length3,300
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessAku

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Snache Unlimited 1800% 1,800 270 16.67s 13.33–20s
Aku Doge 2 300% 13,500 6,600 16.67s 20–26.67s
Otta-smack-u 1 300% 90,000 4,491 26.67s
Once base HP ≤ 99% 4 types
Doge Unlimited 1800% 1,620 144 Immediately 2–3s
Otta-smack-u 3 300% 90,000 4,491 Immediately 20–23.33s
Aku Doge 3 300% 13,500 6,600 after 10s 20–26.67s
THE SLOTH Boss 1 200% 600,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.