The Grand Deep · The Grand Deep · 14/100

Energy30
Clear XP360
Base HP350,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits MetalRedFloating

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
Croconator Unlimited 100% 5 800 3.33s 6.67–10s
Croconator 5 100% 5 800 20s 1–2s
Shy Boy 2 800% 280,000 4,000 30s 36.67–43.33s
Croconator 5 100% 5 800 40s 1–2s
Croconator 5 100% 5 800 60s 1–2s
Croconator 5 100% 5 800 80s 1–2s
Shy Boy 1 800% 280,000 4,000 93.33s
Croconator 5 100% 5 800 100s 1–2s
Croconator 5 100% 5 800 120s 1–2s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.