Behemoth Culling Stages · Jinfore Volcano · 18/20
Energy250
Clear XP7,500
Base HP1,290,000
Map length4,400
Max enemies20
Spawn interval0.03s
Enemy traits AkuDarkTraitlessBehemothRelic
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 300% | 900 | 3,750 | 6.67s | 23.33–26.67s |
| | Unlimited | 1200% | 60,000 | 24,000 | 8s | 16.67–20s |
| | 2 | 200% | 110,000 | 33,000 | 16.67s | 30–33.33s |
| | 1 | 8000% | 320,000 | 52,320 | 20s | — |
| | 3 | 500% | 47,500 | 40,000 | 20s | 66.67–70s |
| | 1 | 150% | 481,851 | 16,851 | 26.67s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 200% | 110,000 | 33,000 | Immediately | 53.33–56.67s |
| | 2 | 8000% | 320,000 | 52,320 | Immediately | 80–83.33s |
| | 1 | 100% | 2,000,000 | 13,000 | Immediately | — |
| | 2 | 150% | 481,851 | 16,851 | after 13.33s | 23.33–26.67s |
| | 1 | 100% | 2,200,000 | 35,000 | after 33.33s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 16.2%
Red Behemoth Stone 16.2%
Blue Behemoth Stone 16.3%
Green Behemoth Stone 16.3%
Yellow Behemoth Stone 35%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.