Behemoth Culling Stages · Jinfore Volcano · 16/20

Energy250
Clear XP7,500
Base HP1,250,000
Map length5,800
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingAlienBehemothAkuRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Wall Doge 2 700% 210,000 3,220 Start 20–23.33s
Doge Dark 4 1200% 60,000 24,000 10s 20–23.33s
Maawth 2 2400% 426,648 18,648 26.67s 133.33–136.67s
Gory Dark 3 400% 160,000 12,492 26.67s 33.33–36.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Wild Doge Unlimited 200% 110,000 33,000 Immediately 23.33–26.67s
Doge Dark Unlimited 1200% 60,000 24,000 Immediately 26.67–30s
THE FOLIVOREAN Boss 1 200% 2,000,000 102,000 Immediately
Gory Dark 5 400% 160,000 12,492 Immediately 36.67–40s
Infernal Pegasus Deonil 1 100% 1,600,000 8,000 after 26.67s
Gory Dark 2 400% 160,000 12,492 after 73.33s 73.33–76.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.