Behemoth Culling Stages · Jinfore Volcano · 14/20
Energy250
Clear XP7,500
Base HP1,230,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingAlienRedAngel
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 3 | 200% | 110,000 | 33,000 | 10s | 33.33–36.67s |
| | 5 | 200% | 38,000 | 30,000 | 13.33s | 20–23.33s |
| | 1 | 100% | 980,000 | 4,500 | 23.33s | — |
| | 1 | 100% | 98,000 | 9,800 | 23.33s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 7 types | ||||||
| | 1 | 100% | 1,850,000 | 36,600 | Immediately | — |
| | 1 | 100% | 980,000 | 4,500 | Immediately | — |
| | Unlimited | 4000% | 3,200 | 1,200 | after 6.67s | 8–11.33s |
| | 1 | 200% | 320,000 | 9,000 | after 40s | — |
| | 3 | 2400% | 360,000 | 12,000 | after 80s | 60–63.33s |
| | Unlimited | 200% | 110,000 | 33,000 | after 80s | 60–63.33s |
| | 6 | 200% | 38,000 | 30,000 | after 80s | 26.67–30s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 18.7%
Red Behemoth Stone 18.7%
Blue Behemoth Stone 18.7%
Green Behemoth Stone 18.7%
Yellow Behemoth Stone 25.2%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.