Behemoth Culling Stages · Jinfore Volcano · 14/20

Energy250
Clear XP7,500
Base HP1,230,000
Map length5,400
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingAlienRedAngelColossus

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Wild Doge 3 200% 110,000 33,000 10s 33.33–36.67s
Brollow 5 200% 38,000 30,000 13.33s 20–23.33s
Suidae Piggicus 1 100% 980,000 4,500 23.33s
Raynard 1 100% 98,000 9,800 23.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 7 types
Pterowl Hazuku Boss 1 100% 1,850,000 36,600 Immediately
Suidae Piggicus 1 100% 980,000 4,500 Immediately
Squire Rel Unlimited 4000% 3,200 1,200 after 6.67s 8–11.33s
Great Angel Chibinel 1 200% 320,000 9,000 after 40s
Imperator Sael 3 2400% 360,000 12,000 after 80s 60–63.33s
Wild Doge Unlimited 200% 110,000 33,000 after 80s 60–63.33s
Brollow 6 200% 38,000 30,000 after 80s 26.67–30s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.